You and your group (or the target object) appear where you want to. Mishap. Saving Throws Con +4, Wis +2, Cha +3 Senses darkvision 60 ft. Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. Yeenoghu’s lair is a place of blood and death, populated by gnolls, hyenas, and ghouls, and there are few structures or signs of civilization on his layer of the Abyss. “Description” is a place whose location and appearance you know through someone else’s description, perhaps from a map. The flat-math design of D&D 5th Edition simplifies monster customization to change their behavior or increase their power. Yeenoghu impales the bodies of the slain on these spikes. On initiative count 20 (losing initiative ties), Yeenoghu can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row. For Spellcasting lists, use > to reverse-indent. They were already an unsophisticated, “Rrrrraaaahhhh, stab stab stab” kind of monster, aside from the gnoll Fang of Yeenoghu, which at least had the brains to identify weaker party members and go out of its way to get them. Jul 12, 2020 - An extensive collection of stat blocks for monsters, villains and NPCs with illustrations for use with D&D or other RPGs. Our way of saying thanks! Casting Time: 1 action Regardless, gnolls who stay true to their pack instincts are generally inclined to abide by the ideals of their chosen companions. Off Target. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. The PCs had received visions of Yeenoghu in Gravenhollow, and had been told by the drow archmage, Vizeran Devir, that a goristro was a powerful demon whose heart they needed. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. Each is given the stat block of a demon lord and they fight each other. Citation. The flat-math design of D&D 5th Edition simplifies monster customization to change their behavior or increase their power. Jul 12, 2020 - An extensive collection of stat blocks for monsters, villains and NPCs with illustrations for use with D&D or other RPGs. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. The Dragon issue also expanded on the “culture” of Gnolls. A creature you touch becomes invisible until the spell ends. Duration: 1 minute. Casting Time: 1 action The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. For example, a horizontal rule before a blockquote will give it the style of a Monster Stat Block instead of a note. Yeenoghu combines the worst features of a gnoll and demon in one immense form. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. 5E does give him an awesome artwork that truly embodies the "Beast of Butchery" and makes him look far more feral and demonic than most gnolls, but in previous editions he's kind of underwhelming. Terms of Service and Privacy Policy Update. In addition to already popular unique creatures found in 5E sourcebooks, Mythic Encounters also brings in Forgotten Realms characters from previous editions to replace generic stat blocks. Components: V Update your cookie preferences, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks. Predatory beasts within 6 miles of the lair become unusually savage, killing far more than what they need for food. Carcasses of prey are left to rot in an unnatural display of wasteful slaughter. 015 Darkmantles. Familiarity. Then the PCs fight a weakened Demogorgon and save the day. If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 17 Wisdom saving throw or descend into a madness determined by the Madness of Yeenoghu table. Yeenoghu’s spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Their skin was mottled and their fur was patchy, a fact made more clear by the yellow, nauseating, phosphorescent light that was emitted by their bodies, similar in intensity to a light cantr… The target must succeed on a DC 17 Constitution saving throw or be paralyzed until the start of Yeenoghu’s next turn. On Target. Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks, Condition Immunities charmed, exhaustion, frightened, poisoned, Senses truesight 120 ft., passive Perception 24. If Yeenoghu fails a saving throw, he can choose to succeed instead. A blog about TTRPGs and the interactions between players, GMs and mechanics. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Lolth wields six Gargantuan-sized vorpal scimitars.. Cunning Action. Any creature in the space where the spike emerges must make a DC 24 Dexterity saving throw. 2nd-level Evocation Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Cultist - Yeah, it would seem that this creature would have a CR of 1/8, but its defensive CR is 1/8 while its offensive CR is 1/4. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another on sight. If more than one monster * * * Updated Dynamic Lighting now does as much and even more than our legacy system! the vampire may assume the form of any dog that may reasonably fit the wolf stat block in the monster manual but must ... Yeenoghu's hunger ... i dont know how best to design this class feature becouse damage resistance in 5e is very powerful and this one just shouldnt be. Bite. At Higher Levels. Though Yeenoghu wasn’t actually in that book, it nonetheless gave him an enemy: the demon lord Baphomet, one of the new demon lords introduced in the adventure’s appendix. Like reskinning, attribute modification is simple enough to be done at the table. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. His head is a large, anthropomorphic hyena’s, with glowing red eyes and a toothy maw from which spills strings of drool. If the attack hits, the target must succeed on a DC 24 Strength saving throw or be pushed 15 feet in a straight line away from Yeenoghu. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. Two damage dice is low for a Huge creature; you’d expect three. An Underdark Adventure for Levels 1-15. Jul 21, 2020 - Explore J Cramer's board "Monster Stat Block" on Pinterest. Components: V, S, M (an eyelash encased in gum arabic) So, I have recently gotten a chance to look through Mordenkainen’s Tome of Foes, and one of the things I had looked at were the Demons and Demon princes. This options is given by the book in a side bar (page 218). This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. Such was her power that she could best a balor in one-on-one combat and only need a few seconds afterwards to collect herself.. 015 Will-o'-Wisps. Innate Spellcasting. Saving Throws Int +5, Wis +8, Cha +5 Skills Arcana +5, Deception +5, History +5, Religion +5 Damage Resistances cold, fire, lightning Senses darkvision 60 ft., passive Perception 15 Languages any three languages Challenge 8 (3,900 XP). So, this is the supporting ... AD&D was surprisingly supportive to Gnolls, with material in Dragon #63. Yeenoghu moves up to his speed. Yeenoghu regains spent legendary actions at the start of his turn. In this part, we’ll focus on the design of the encounter When Lolth drops to 0 hit points or dies, her body and belongings are destroyed but her essence travels back to her domain in the Demonweb Pits, and she is unable to take physical form for a time. If a creature goes mad in Yeenoghu’s lair or within line of sight of the demon lord, roll on the Madness of Yeenoghu table to determine the nature of the madness, which is a character flaw that lasts until cured. Furthermore, their fiendish ancestry and common disregard for other humanoids lead most to be innately evil- though a rare few lacking faith in Yeenoghu may adopt neutral alignments. 2nd-level Illusion Charge. The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu’s next turn. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. ... 3e and 3.5e D&D saw serious changes to Gnolls and Flinds. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon. Please review the TOS and Privacy Policy. The gnoll shaman has completed the first phase of the ritual deep inside the githzerai fortress, opening an energy conduit to the Elemental ... Encounters include stat blocks for each monster type present in the encounter. On a successful save, the spell ends for that creature. Special Equipment. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time). [ Gnoll, croc de Yeenoghu] Medium fiend (gnoll), chaotic evil. On a successful check, the spell ends. The region containing Yeenoghu’s lair is warped by his magic, creating one or more of the following effects: If Yeenoghu dies, these effects fade over the course of 1d10 days. “Seen casually” is someplace you have seen more than once but with which you aren’t very familiar. Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Tiamat, The Chromatic Dragon, Creator of Evil Dragonkind CR 102Femal Great, Great, Great Wyrm Polychromatic DragonChaotic Evil Titanic Dragon (Chaotic, Evil, Extraplanar)Init +21, Senses Listen +136; Spot +136; Blindsense 60 ft., Darkvision 120 ft., Keen SensesAura Terrifying Presense (DC 100, 1800 ft.)Languages Draconic, +18 Bonus LanguagesAC 132, touch 35, flat-footed 132 (-16 size, +24 deflection, +17 divine, +97 na… Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains, decorated by the flayed skins of his foes. You project a phantasmal image of a creature’s worst fears. Magic Resistance. 018 Victory Pit 3. 017 Victory Pit 1. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. The attack deals an extra 13 (2d12) bludgeoning damage. Duration: Concentration, up to 1 hour. At Higher Levels. Now, the 3.0 Yeenoghu obviously can't even be approached by low-level heroes. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. The weapon can take whatever form you choose. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Like reskinning, attribute modification is simple enough to be done at the table. Yeenoghu is one of the Demon Princes of the Tanar'ri in Dungeons & Dragons.Hailing all the way back to 1st edition, he is one of the original Demon Princes created by none other than Gary Gygax.His fortunes have risen and fallen over the editions, starting as a powerhouse in 1st and late 2nd edition, fading away in significance in 3rd, and experiencing a restoration in 4th. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used. Therefore, we’ll be breaking this fight down into two parts. He doesn’t parlay; to meet him is to do battle with him—unless he becomes bored. Furthermore, their fiendish ancestry and common disregard for other humanoids lead most to be innately evil- though a rare few lacking faith in Yeenoghu may adopt neutral alignments. Only the traits that say "(Gnoll Form Only)" are restricted to one form. Range: 60 feet The process by which a demon becomes a lord varies from demon to demon, but always begins when a demon grows beyond CR 20, whether by advancing in Hit Dice, gaining class levels, gaining a monstrous template, or gaining some other strange power.The majority of these demons come from the ranks of powerful mariliths, balor lords, or other … They also help us understand how our site is being used. Special Traits. Roll20 Reserve is live with monthly perks for Pro Subscribers. He i… Jul 21, 2020 - Explore J Cramer's board "Monster Stat Block" on Pinterest. I have two new products on the DMs Guild this week! Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image. In summary, I figured everything out, and even started looking at some possibly … You and your group (or the target object) appear a random distance away from the destination in a random direction. 008 Bandits (Amber Road) 010 Giant Sewer Rats. DnD 5e Monsters › Mordenkainen´s Tome of Foes This time it’s much more than a look at some small stat blocks–today we’re taking a look at what’s on the menu in Hell (before you ask, Uglúk, meat is back on the menu). The Beast of Butchery appears as a great battle-scarred gnoll, towering 14 feet tall. Only the strongest demons can rise to become lords. Choose one creature, object, or magical effect within range. Casting Time: 1 bonus action Yeenoghu wants nothing more than slaughter and senseless destruction. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. Though Yeenoghu wasn’t actually in that book, it nonetheless gave him an enemy: the demon lord Baphomet, one of the new demon lords introduced in the adventure’s appendix. Swat Away. The shoosuva are spoke about in whispers in regions ravaged by Yeenoghu's followers, the phantoms being some of the most feared beings in Yeenoghu's arsenal. Out of the Abyss Appendix D: Demon Lords. In this case, depending on how they do it, any demon lord could be the last one standing. Regardless, gnolls who stay true to their pack instincts are generally inclined to abide by the ideals of their chosen companions. Their spectral bodies glow with yellow light, and their eyes shine a bright white. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. Duration: Instantaneous. Standing 12-foot-tall (3.7 m), his body is gaunt and lanky, and patches of yellow fur stained with brown spots cover him. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare hands before ripping out its throat with his teeth. Components: V, S Yeenoghu makes a flail attack. Stench: Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. Lolth can take the Dash, Disengage, or Hide action as a bonus action.. Discorporation. So, I have recently gotten a chance to look through Mordenkainen’s Tome of Foes, and one of the things I had looked at were the Demons and Demon princes. 019 Bandits (Bromkiln Byway) Abyssal Incursion. ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Magic Weapons. The DM rolls d100 and consults the table. 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